CHANG, JIA-REY
HYPERCELL
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Vertrouwd sinds 1927
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Omschrijving HYPERCELL
This pioneering research focuses on Biomimetic Interactive Architecture using "Computation", "Embodiment", and "Biology" to generate an intimate embodied convergence to propose a novel rule-based design framework for creating organic architectures co
mposed of swarm-based intelligent components. Furthermore, the research boldly claims that Interactive Architecture should emerge as the next truly Organic Architecture. As the world and society are dynamically changing, especially in this digital er
a, the research dares to challenge the Utilitas, Firmitas, and Venustas of the traditional architectural Weltanschauung, and rejects them by adopting the novel notion that architecture should be dynamic, fluid, and interactive. This project reflects
a trajectory from the 1960''s with the advent of the avant-garde architectural design group, Archigram, and its numerous intriguing and pioneering visionary projects.
Archigram''s non-standard, mobile, and interactive projects profoundly influenc
ed a new generation of architects to explore the connection between technology and their architectural projects. This research continues this trend of exploring novel design thinking and the framework of Interactive Architecture by discovering the in
terrelationship amongst three major topics: "Computation", "Embodiment", and "Biology". The project aims to elucidate pioneering research combining these three topics in one discourse: "Bio-inspired digital architectural design".
mposed of swarm-based intelligent components. Furthermore, the research boldly claims that Interactive Architecture should emerge as the next truly Organic Architecture. As the world and society are dynamically changing, especially in this digital er
a, the research dares to challenge the Utilitas, Firmitas, and Venustas of the traditional architectural Weltanschauung, and rejects them by adopting the novel notion that architecture should be dynamic, fluid, and interactive. This project reflects
a trajectory from the 1960''s with the advent of the avant-garde architectural design group, Archigram, and its numerous intriguing and pioneering visionary projects.
Archigram''s non-standard, mobile, and interactive projects profoundly influenc
ed a new generation of architects to explore the connection between technology and their architectural projects. This research continues this trend of exploring novel design thinking and the framework of Interactive Architecture by discovering the in
terrelationship amongst three major topics: "Computation", "Embodiment", and "Biology". The project aims to elucidate pioneering research combining these three topics in one discourse: "Bio-inspired digital architectural design".
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- MerkBK Books
- GroepTECHNISCHE WETENSCH (950)
- Barcode9789463660044
- LeverstatusActief
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